Warhammer Fantasy Roleplay was the second system I got to play, years ago now. It does hold a very peculiar spot in European RPG fandom, mostly because it's not very heoric, rather being grim, gritty and having a very medieval feeling.
A halfling hailing from the Moot and from the famous Hotpot family to boot. He did impose a sort of exile on himself, after having poisoned a half his family on a gathering with his pancakes.
He traveled the Old World with many different adventurers and having seen a lot of magic he became very interested in the nature of all things aetheric. Not taking for granted that "halflings can't do magic", he set out to find something or someone that would grant him the gift of magic.
Along the way he turned down a few daemons who tempted him with deals for just that, to finally find a set of feathered magical gloves. They would not be an artifact of Tzeentch if they weren't both a blessing and a curse. Yes, he could wield magic, raw magic and manipulate it with some effort. He also could not remove them by any means and whatever he touched was infused with so much raw aeteher that it exploded seconds after. Years of practice allowed him to control that negative effect of the gloves...a bit.